|
Cytosim
PI
Cytoskeleton Simulator
|
Modules | |
| How to create a Bead | |
| Couple and Derived Activities | |
| A Couple contains two Hand, and can thus crosslink two Fibers. | |
| Fiber and Derived Activities | |
| The default Fiber is of fixed length, but derived class can change length. | |
| How to create a Field | |
| Hand and Derived Activities | |
| A Hand can bind to a Fiber, and derived class can do more things. | |
| How to create an Aster | |
| Single and Derived Activities | |
| A Single contains one Hand, and can thus bind to one Fiber. | |
| How to create a Solid | |
| Space and Geometry | |
| A Space define a confined region. | |
| How to create a Sphere | |
The command new creates one or more objects with given specifications:
The possible values of CLASS are in the List of objects.
The NAME should have been defined previously in the same class with set.
The other parameters are:
| Parameter | type | Description |
|---|---|---|
| MULTIPLICITY | INTEGER | the number of objects, by default 1. |
orientation | ROTATION | a rotation applied before translation |
position | POSITION | a translation |
post_translation | VECTOR | a translation applied every time after one object is created |
post_rotation | ROTATION | a rotation applied every time after one object is created |
mark | INTEGER | this mark is given to all objects created (default = 0). |
required | INTEGER | cytosim will stop if it cannot create as many objects as specified (default=0) |
Note that position only applies to movable objects, and orientation only applies to rotatable objects. In addition, post_translation and post_rotation are relevant only if (MULTIPLICITY > 1), and do not apply to the first object.
Short syntax:
Shorter syntax:
A position is defined with a SHAPE followed by a number of transformations.
| Operation | Transformation |
|---|---|
at X Y Z | Translate by specified vector (X,Y,Z) |
add SHAPE | Translate by a vector chosen according to SHAPE |
align VECTOR | Rotate to align parallel with specified vector |
turn ROTATION | Apply specified rotation |
blur REAL | Add centered Gaussian noise of variance REAL |
A vector is set according to SHAPE, and the transformations are applied one after the other, in the order in which they were given.
Examples:
Geometrical Primitives:
| Keyword | Position (X, Y, Z) / Remark |
|---|---|
A B C | The specified vector (A,B,C) X=A, Y=B, Z=C |
inside | A random position inside the current Space |
edge E | At distance E from the edge of the current Space |
surface E | On the surface of the current Space The point is generated by projecting a point at distance E from the surface. |
sphere R T | A distance R +/- T/2 from the originR-T/2 < norm(X,Y,Z) < R+T/2 |
ball R | At distance R at most from the originnorm(X,Y,Z) < R |
disc R T | in 2D, a disc in the XY-plane in 3D, a disc in the XY-plane of thickness T in Z |
circle R T | A circle of radius R and thickness T At distance T from the circle of radius R |
cylinder T R | Cylinder of axis X, R=radius in YZ and T=thickness in X |
ellipse A B C | Inside the ellipse or ellipsoid of main axes 2A, 2B and 2C |
arc L Theta | A piece of circle of length L and covering an angle Theta |
stripe L R | Random Vector with L < X < R |
square R | Random Vector with -R < X < R; -R < Y < R; -R < Z < R; |
rectangle A B C | Random Vector with -A < X < A; -B < Y < B; -C < Z < C; |
gradient S E | Provides a linear density gradient, from 0 at X=S to 1 at X=E |
The primitive describe a certain area in Space. Except when specified (gradient), the returned position is chosen following a random distribution inside the area.
The initial orientation of objects is defined by specifying a rotation.
A rotation can be specified in various ways:
| Keyword | Rotation / Result |
|---|---|
random | A rotation selected uniformly among all possible rotations |
identity | The object is not rotated |
X Y Z | A random rotation transforming (1,0,0) into (X,Y,Z) |
horizontal aligned_X | A rotation where (1,0,0) is invariant or transformed into (-1,0,0) |
verticalaligned_Y | A rotation that transforms (1,0,0) into (0,1,0) or (0,-1,0) |
aligned_Z | A rotation that transforms (1,0,0) into (0,0,1) or (0,0,-1) |
aligned_XYaligned_XZaligned_YZ | A rotation that transforms (1,0,0) into a unit vector in the specified plane |
angle A B C | As specified by 3 Euler angles in radians (in 2D, only A is needed) |
degree A B C | As specified by 3 Euler angles in degrees (in 2D, only A is needed) |
quat q0 q1 q2 q3 | As specified by the Quaternion (q0, q1, q2, q3) |
If a Space is defined, one may also use:
| Keyword | Rotation / Result |
|---|---|
tangent | perpendicular to the normal of the Space |
radial | normal to the Space |
centrifuge | normal to the Space, directed outward |
centripete | normal to the Space, directed inward |
Note: when the rotation is not uniquely determined in 3D (eg. horizontal), cytosim will pick uniformly among all the possible rotations that fulfill the requirements.
The initial orientation of objects is defined by specifying a rotation.
A rotation can be specified in various ways:
| Keyword | Rotation / Result |
|---|---|
random | A rotation selected uniformly among all possible rotations |
identity | The object is not rotated |
X Y Z | A random rotation transforming (1,0,0) into (X,Y,Z) |
horizontal aligned_X | A rotation where (1,0,0) is invariant or transformed into (-1,0,0) |
verticalaligned_Y | A rotation that transforms (1,0,0) into (0,1,0) or (0,-1,0) |
aligned_Z | A rotation that transforms (1,0,0) into (0,0,1) or (0,0,-1) |
aligned_XYaligned_XZaligned_YZ | A rotation that transforms (1,0,0) into a unit vector in the specified plane |
angle A B C | As specified by 3 Euler angles in radians (in 2D, only A is needed) |
degree A B C | As specified by 3 Euler angles in degrees (in 2D, only A is needed) |
quat q0 q1 q2 q3 | As specified by the Quaternion (q0, q1, q2, q3) |
If a Space is defined, one may also use:
| Keyword | Rotation / Result |
|---|---|
tangent | perpendicular to the normal of the Space |
radial | normal to the Space |
centrifuge | normal to the Space, directed outward |
centripete | normal to the Space, directed inward |
Note: when the rotation is not uniquely determined in 3D (eg. horizontal), cytosim will pick uniformly among all the possible rotations that fulfill the requirements.
See also List of objects.